Museum of Professions for Aktion Media Group
A permanent interactive museum in Aktion’s new office, bringing together 13 professional profiles, three games with physical controls, information displays, a personalised photo experience, and one content-control system.
A profession becomes an interactive system
For Aktion Media Group’s new office, Kedr developed the digital layer of the Museum of Professions—from the core concept and visual language to applications, content, and operator control.
- professional profiles
- 13
- Unity games
- 3
- control system
- 1
- development and launch
- 2020–2021
Visitor journey
A badge connects each visitor to a selected profession. The museum carries that context from one installation to the next, then returns a personalised digital result.
Scan the badge
An integrated scanner reads the QR code and the data required to start a personalised session.
Select a profession
An operator changes the active theme on a tablet; interfaces and media receive the same professional profile.
Explore the route
Information displays, games, and Photomechanics reveal the subject through different forms of interaction.
Receive the portrait
The image with a 3D object is routed to print, email, and a server for QR-based download.
One command reaches the whole museum
A custom ControlApp connects the operator tablet, Unity applications, media displays, and photo-delivery services. Switching the profession becomes a system event rather than a manual change in every zone.
Tablet
Profession selection and service commands in a browser-based interface.
ControlApp
A Node.js service distributes state and connects subsystems over OSC/UDP and WebSocket.
Exhibition
Unity games, BrightSign displays, the media wall, and Photomechanics receive one coordinated context.
13 professions in one content model
The structure was not tied to a single storyline: each profession received its own material, visual objects, and presentation scenarios.
- Accountant
- HR specialist
- Lawyer
- Occupational safety specialist
- Chief financial officer
- Medical service manager
- Head nurse
- Chief physician
- Pharmacist
- School principal
- Kindergarten director
- Contract manager
- Chief executive officer
Three mechanics, three ways to act
The games were built in Unity around physical input. Across the hardware layer, a pedal, a pair of buttons, and a joystick provide legible controls for short museum sessions.
Bureaucracy Jump
A fast-paced route through a corridor of paperwork and obstacles turns a familiar professional metaphor into a short challenge.
Law Labyrinth
Players illuminate a path through a maze of legal terms; the visible area expands as they progress.
Career Ladder
A two-button upward movement mechanic with bonuses, changing pace, distance tracking, and a final ranking.
From shared history to a personal image
Multilingual information displays with monophone handsets run on BrightSign. Photomechanics carries the selected profession into a personal portrait: visitors choose a 3D object, take a picture, and receive the finished file.
Photomechanics prototypes
A sequence of screens shows how a 3D object is aligned with the visitor and becomes part of the final portrait.
The touch-free idea was tested—not treated as an end in itself
During development, the team built an input prototype using air flow and distance sensors. Testing led to physical controls for the permanent exhibition: they are read more accurately, explained more quickly, and remain steadier in daily use.
A museum mechanic became a mobile kiosk
Law Labyrinth was later adapted for a standalone kiosk and off-site presentations at the Russian National Museum of Music and the State Kremlin Palace. The interface and scenario gained an autonomous mode for rapid setup outside the permanent exhibition.
From the first concept to an operational digital system
Concept and scenarios
Exhibition logic, visitor journey, game mechanics, and information experiences.
Visual system
One language for 13 professions, interfaces, and 2D/3D graphics.
Applications
Unity projects, Photomechanics, QR flows, and result-delivery services.
Control
ControlApp, the operator interface, and shared state across subsystems.
Media content
Profession stories, animation, game states, and screen content.
Configuration
Software-system assembly, prototype testing, and final setup.
Technology stack
The system in its spatial context
A connected museum product—not a collection of screens
One content model unites 13 professional subjects, while shared control logic connects the operator tablet, games, displays, and personalised photography. The architecture supported further development after launch, including a standalone kiosk version of one game.
Publications and sources
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