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Projection Mapping and Interactive VR for the RSLYA Museum
◦ Case / 2022 · Moscow / Russian State Library for Young Adults

Projection Mapping and Interactive VR for the RSLYA Museum

Two museum installations about the book: projection mapping across a relief wall and interactive VR for a NOON binocular viewer, delivered from concept and content through programming and launch.

Year
2022
Venue
Moscow / Russian State Library for Young Adults
Project / event
Museum of the Electronic Book
Format and technologies
museum · mapping · vr · unity
—— Museum environment / RSLYA 2021–2022

The book moves beyond the page

For the Museum of the Electronic Book at the Russian State Library for Young Adults, Kedr created two self-contained digital installations: projection mapping on a wall relief and an interactive literary VR experience for a NOON binocular viewer.

installations
2
VR environments
4
controls the scene
Gaze
concept → launch
Full cycle
01 / Projection mapping

The relief becomes a screen

The decorative composition was assembled from cardboard forms with different geometries. We developed the concept and narrative, produced the graphics and animation, then aligned the image precisely across the physical planes and completed the show in Resolume.

Graphics follow the edges, depth, and rhythm of the cardboard relief · Source: Museum of the Electronic Book, RSLYA
01

Narrative

The history of writing and print unfolds through printers, pages, movable type, and the architecture of the book.

02

Content

Illustration, 2D/3D animation, and transitions form one film designed for a non-standard surface.

03

Venue

Masks, seams, and brightness are calibrated on the real forms; Resolume handles the final composition and playback.

02 / Visual system

From page to volume

The book became both subject and compositional system. Pages, frames, and portraits begin as graphic elements and then align with the physical facets of the installation.

Projection mapping in the Printed Books section of the Museum of the Electronic Book
Projection mapping in the Printed Books section of the Museum of the Electronic Book
Bi Sheng artwork for the projection film
Ivan Fyodorov artwork for the projection film

Bi Sheng

Movable type and an early system of typesetting

Ivan Fyodorov

The printed book as a new way to distribute knowledge

Francysk Skaryna

Books, language, and the culture of Eastern Europe

Physical relief

Cardboard planes become part of the edit

03 / Interactive VR

Literature surrounds the viewer

The binocular opens into a fantasy library. Three doors lead to independent literary worlds, where objects come alive, reveal facts, and offer small interactive challenges.

Fantasy library used as the VR application hub
Library hub / three doors / gaze navigation
Aladdin and the Magic Lamp VR scene
01

Aladdin and the Magic Lamp

Jars, treasure, weapons, and a secret exit respond to gaze and reveal details of the eastern tale.

Mad Tea Party VR scene
02

The Mad Tea Party

The Alice in Wonderland scene combines animated characters, objects, and riddles.

The Night Before Christmas VR scene
03

The Night Before Christmas

Gogol’s palace episode comes alive through characters and details of the space.

04 / Interaction

Gaze replaces the controller

The binocular has no handheld interface. The application has to infer intent from gaze, provide clear feedback, and activate an object without accidental triggers.

01

Look

The cursor settles on an interactive object.

02

Hold

A progress ring confirms an intentional choice.

03

Open

An animation, information card, or scene transition begins.

Adapting to NOON

We tuned the stereo pair, camera separation and convergence, cursor sensitivity, and scene behavior for the actual optics. A proximity sensor moves the system between standby and active playback.

Source: Museum of the Electronic Book, RSLYA ↗
VR binocular viewer at the entrance to the Museum of the Electronic Book
Fixed NOON VR binocular viewer
field of view
70°
per eye
1280×1440
horizontal rotation
360°
vertical tilt
±45°
05 / Production

Two systems, one team

01

Concept and narrative

The logic of both installations, the mapping structure, and the literary VR journey.

02

Graphics and animation

Concept art, illustration, spherical environments, characters, and interactive states.

03

Unity

The VR application, scene transitions, gaze-and-dwell interaction, and service settings.

04

After Effects / Cinema 4D

Film production, compositing, 2D/3D scenes, and visual asset preparation.

05

Resolume

Masks, image layout, relief calibration, and final mapping playback.

06

Commissioning

Assembly, testing, and configuration of both installations on target hardware.

06 / Media

Both installations in operation

01 / MAPPING
02 / VR
—— Result

A digital layer that extends the museum

Mapping emphasizes the material wall composition, while VR opens a space that does not physically exist in the room. Together they provide two scales of engagement with the book: a shared experience through light and architecture, and a personal one through the binocular viewer. The permanent exhibition opened to visitors on 27 April 2022.

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